Pokemon games best one




















The Hoenn region's third-version game was the most streamlined way to play through the generation at the time. Emerald slightly altered the story from Ruby and Sapphire to include the flagship Rayquaza as the star. Meanwhile, it still gave players the chance to get both Groudon and Kyogre in the post-game.

Another longtime fan-favorite feature made its debut here in the form of the Battle Frontier. This post-game facility was an exciting challenge for players that threw in different gimmicks to make players adapt in battle. Earning all seven of their medals was a great way to prolong game time naturally for those eager for new obstacles to overcome. Diamond and Pearl were certainly well-received when they were released, but they had some gameplay issues that bogged down the experience somewhat over time.

Platinum fixed the original pair's problems, namely the slow character movement and text speeds that hurt the pacing of the games. In terms of new gameplay features, it included the Distortion World with Giratina's new form and the first DS version of the Battle Frontier. Even after Brilliant Diamond and Shining Pearl , it's perhaps the best way to play through Sinnoh if players still have it on hand. They're perhaps the best remakes in the franchise as a whole, faithfully recreating what made Gold , Silver , and even Crystal as great as they were.

But even more importantly, it added more on top of the main story and post-game to make them truly worthwhile. This includes a Safari Zone and multiple post-game side quests for other species. Arguably the only issue with HeartGold and SoulSilver was not fixing the originals' admittedly poor level curve. That idea would be carried forward in the subsequent Sword and Shield, and it's a popular-enough feature that we'd expect it to continue even further.

Sun and Moon were also unique for having been followed up with a pair of enhanced editions, Ultra Sun and Ultra Moon, only a year after their original release. See our Pokemon Sun and Moon review. The most recent games in the Pokemon canon for Nintendo Switch made some significant changes, some more popular than others. The most controversial change came before the game was even released with the announcement that The Pokemon Company would break with tradition and no longer have support for all prior Pokemon, as the Pokedex had ballooned to massive size.

It did add a total of 81 new monsters, as well as 13 regional variants, though. Sword and Shield traded the previous two games' Mega Evolutions for a new element of growing your Pokemon to kaiju-size using Gigantimaxing--which went hand-in-hand with a new giant raid boss mechanic.

The games also introduced the Wild Area, special zones within the game world teeming with visible wild Pokemon roaming free. In the Wild Area, you had free control over the camera to scope out Pokemon and engage them at will for battles and captures. Pokemon Sword and Shield are also the first Pokemon to introduce large-scale post-launch expansions. The Isle of Armor and The Crown Tundra DLC packs came in the summer and fall after release, respectively, and reintroduced some of the Pokemon that had been removed from the initial game, along with new Pokemon and variants.

See our Pokemon Sword and Shield review. By this point, the template had been set for what a new Pokemon game would be: another truckload of monsters to collect, a new story, and some new features. This time, the games got a graphical upgrade from the Game Boy versions, along with Double Battles that use two Pokemon at a time. These versions also brought about Pokemon abilities for further strategic customization.

Plus, you could link with up to four players at a time instead of only two. At the same time, some players felt the series was already starting to become rote, and the difficulty importing Pokemon from the previous Game Boy generations caused some stir among fans.

The first entries on the 3DS, Pokemon X and Y, were released in but remained popular for a long time afterward, due to their sheer quality, game balance, and wealth of features. These entries were the first to use a fully 3D presentation, and introduced the new Fairy Pokemon type to help counterbalance the powerful Dragon type. This generation also introduced the new Mega Evolutions, which would let fully evolved Pokemon temporarily take on a special new form.

And on top of all that, the games still peppered in new content and quality-of-life features, like sky battles, horde battles, and a Tamagotchi-like mode called Pokemon-Amie. While they stuck to tradition like many other Pokemon games of its era, X and Y were just well-crafted enough that fans didn't mind too much.

See our Pokemon X and Y review. The original games that started a global phenomenon. These Game Boy classics lack some of the fit and finish that would come in later iterations of the franchise, but they still hold up incredibly well. All of the major pieces that make a Pokemon game great are present here, including a lengthy monster-catching story, charming chiptune music, a rival character nipping at your heels, and of course, the existence of rare and hard-to-find legendary pokemon.

These games set the template for all that was to follow, and included some of the most all-time iconic Pokemon designs, like Charizard, Pikachu, and Gengar. Pokemon Red and Blue were released first, encouraging the cross-game trading aspect that continues to to be a staple of the series.

Pokemon Yellow followed just a year later in America, capitalizing on the massive breakout popularity of Pokemon with an enhanced version that paid direct homage to the popular anime cartoon series. In Yellow, instead of picking your starter Pokemon, you're given a Pikachu just like Ash on TV though you can obtain the three starters later. Just like in the anime, your starter Pikachu remains his cute little self and never evolves into Raichu.

Does your list focus solely on the core series, eight generations of Pokemon games that have featured on Nintendo's handheld consoles across four decades? After much consideration, we've settled on the former, sticking exclusively to the core series which kicked off with Pokemon Red and Blue in , and most recently birthed Pokemon Sword and Shield in We now look ahead to Pokemon Legends: Arceus , and Pokemon Brilliant Diamond and Shining Pearl , but, in the meantime, here are the best Pokemon games available right now ranked from worst to best.

Pokemon Sun and Moon is like going on a tropical Pokemon-themed holiday. The Alola region was nice breath of fresh air for the series, since it really changed up the setting and reflected its theme in its unique Alolan Pokemon variants.

But, isn't wasn't all sunshine and sand. The change from the typical gym battles was odd too, and made Sun and Moon felt a lot slower to get going than the earlier games. Plus, it's very light on the post-game content after you finish the main campaign. Pokemon Sun and Moon's lush world and interesting story are still worth working your way through, and it also has nice features that build on what was established in X and Y, including tons of character customisations options, and more of a social aspect.

Pokemon Black and White is a little bit of an odd duck in the main series. As the only game to get a direct sequel with Black and White 2, the fifth generation of Pokemon puts more of an emphasis on its storytelling, and plays around with the concept of right and wrong. Instead, Black and White features Team Plasma, a group that believe Pokemon should be allowed to roam free and not be tied down by a trainer.

It throws up quite a compelling dilemma with no obvious cut and dry answers. This version also has some graphical enchantments over Diamond and Pearl, with more appealing sprite animations in battle.

One notable thing it did do, however, was bring Pokemon trading into the modern age. While some new features did come into play too, most of them built on those that were already introduced in Ruby and Sapphire. Before the enhanced Platinum version came along, the animations had a habit of slowing down the battle sequences, which made the pacing feel a bit off. It was a significant change from the other titles that came before it, and felt like it truly marked the start of a new era for the long-running franchise.

The charming sprites of yesteryear turned into gorgeous 3D models on the handheld, which elevated the battle sequences to new animated heights. The Pokemon-Amie system was also introduced for the first time, which lets you interact with your Pokemon companions and form bonds with them. It was a welcome touch that finally let you pet and play with your favourite battling buddies.



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